AI Insights · Timothy · July 2024
Top 5 Match 3 Games on Android in Egypt for Q2 2024
Discover the performance metrics of the top 5 Match 3 games on Android in Egypt for Q2 2024, including weekly downloads, revenue, and active users.
In Q2 2024, the top 5 Match 3 games on Android in Egypt showcased varied performance metrics. Below is an analysis of their weekly downloads, revenue, and active user trends, based on data from Sensor Tower. More detailed insights can be found on Sensor Tower's platform.
Empires & Puzzles: Match-3 RPG observed a significant fluctuation in its weekly revenue, peaking at approximately $8.5K by the end of April and then sharply declining to under $200 by mid-June. Weekly downloads saw a high of 1.2K in early May but ceased entirely in June. Active users hovered around 5K for most of the quarter, with a notable dip to 3.8K in mid-June before recovering slightly to 4.9K by the end of the quarter.
MythWars & Puzzles: RPG Match3 had a relatively stable performance with weekly revenue ranging between $160 and $470. Weekly downloads were modest, peaking at 555 in early April and then fluctuating around the low hundreds. Active users remained steady, averaging around 8K, with a slight decrease to 7.4K by the end of June.
Puzzle Breakers: Champions War showed minimal activity in terms of weekly downloads, maintaining zero downloads throughout the quarter. Revenue saw a peak of $920 in early April, followed by a decline to around $60–$180 for the rest of the quarter. Active users had a decreasing trend, starting at 146 and ending at 131 by the end of June.
Call of Antia: Match 3 RPG experienced low revenue, peaking at $283 in early May and fluctuating between $44 and $263 for the rest of the quarter. Active users consistently declined from 326 in early April to 156 by the end of June.
Gold & Goblins: Idle Merger displayed a dynamic performance with weekly downloads peaking at 6.5K in early April, followed by a dip and then a resurgence to 2.5K by mid-June. Revenue showed a similar pattern, starting at $77 and peaking at $256 in mid-June. Active users were robust, averaging around 10K, with a peak of 16K in early April and maintaining stability around 10.5K by the end of June.
Overall, these top Match 3 games exhibited diverse trends in downloads, revenue, and user engagement. For more detailed insights and analysis, visit Sensor Tower.